Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Wednesday, April 2

In Pictures: Newcall gallery launch


Newcall gallery launched officially last night with the opening of Martyn Reynolds and Marnie Slater. "No Letting Go, No Holding Back" featured a readymade Mercedes A class banner by Reynolds, which seemed to continue his habit of acquiring large objects from stores and manufacturers (Reynolds previous show at Window featured a treadmill, road bike, and growing lamp from an array of sponsors). Slater's offering consisted of a dual channel project, an awkward series of bodily positions and poses mimicked by either performer. Amateur in an endearing way, the lo-res video balanced the commercial slickness of the Mercedes piece.


Behind the scenes, Newcall is an interesting exercise in reappropriating a space. Originally built at least two decades ago, the open air foyer and ground floors were designed to be a commercial mall, but failed almost instantly. The surrounding area of Newton is strongly industrial and has been for a number of years, and the combination of lack of foot traffic and parking meant the death knell for the original intent. Instead a handful of small businesses catering to office workers fill the void: a post office, a small cafe, a print shop. With it's conversion, Newcall joins the ranks of others such as the Jensen Gallery in Newmarket. Leaving the central city for a bigger, more industrial space, the gallery is quite obviously a converted parking garage, maintaining the hard lines, concrete, and ramps from it's past life.


Newcall continues in the same fashion, rejecting some aspects of it's past while embracing others. The fluorescent panel lighting and dark tinted glass stay. The carpet is (quite literally) ripped out. Walls are created over broken walls, ceiling panels removed for art hanging, vinyl glazing placed over windows blurs studio interiors while letting light in. The main entrance, a large double door affair, is rejected completely. Instead the deck is opened up and a set of stairs direct from a service entrance becomes the entry point.

Tuesday, February 26

In Pictures: Tending Networks Symposium


Click the large image to go to the next image, or use the page navigation along the bottom. For the full size version of any image, click Link.

Tuesday, February 19

Seance for Nam June Paik in Christchurch this weekend



“I use technology in order to hate it more properly” Nam June Paik

As part of the ADA Symposium this weekend, Daniel Agnihotri-Clarke presents Séance for Nam June Paik, a screening and performance event featuring Disasteradio, Naomi Lamb, Emil McAvoy & Damian Stewart, Bronwyn Smith, Nathan Thompson, Dell McLeod, Andrew Clifford, Morgan Barnard, and Dan Untitled. Widely regarded as the father of video art, "digital artworks by Aotearoa/New Zealanders will be presented in a new project: to channel (and negotiate with) the spirit of the late Korean artist’s practice".

Saturday 23 February 2008
8pm, SOFA Gallery Basement, Christchurch Arts Centre.
$15/10 or Free Entry with Tending Networks: ADA Symposium Registration

Reciprocity work from Emil McAvoy and Damian Stewart, and Disasteradio.

Wednesday, January 30

New work on Window: Pippin Barr and Xin Cheng



This month's Online artist at Window is a selection of work from Stimulus Response, "the sprawling web-based diary of Wellington artist, writer, and game theorist Pippin Barr. From comic strips to delicate pencil drawings, interactive video works and maps, Barr chronicles the bizarre, banal, and boring in the everyday."


I've also completed a range of 'additional data' for Xin Cheng's recent show: a massive repository of texts, theses, links, and streaming audio research that provided the basis for the work shown at Window. From green roofs to gannet calls, the psychology of blogging and motorcycles in galleries, there's an array of interesting articles.

Sunday, November 11

Elam Open Days: Postgrad show


Window brings you 50 exclusive images from the Elam BFA/Postgrad Open Days. Featuring works by Fiona Gillmore, Boris Dornbusch, Sonya Lacey, Bonnie Somerville, Rachel Wills, Kate Newby, Tim Mackrell, Nick Charlesworth, Majlinda Hoxha, Anna Boyd, Jessica Van Dammen, Guy Nicoll, Angela Meleisea Felix, Sarah Rose, Sam Rountree-Williams, Nell May, Emily Pun, Daniel Munn, Matthew Molloy and Art-is-free.

Saturday, October 27

Quicktake: Small Global and Never been to Tehran at MIC


Currently showing at MIC, this exhibition by renowned new media artists D-Fuse tackles globalisation and it's impact - both in terms of architecture/environments, and in business. The first room is an ambitious, multi-channel installation centreing around the viral growth of fast-food giant McDonalds. World maps chronicle the time and position of every franchise, from local California eatery in the 50s through to global domination towards the turn of the millenium. As usual, the curatorial staff at the Moving Image Centre 'hung' the show impeccably, even adding multiple translucent screens to create a triplicate projected effect (see images).

But what's problematic about the work is it's over the top slickness. The data could actually be displayed in any web browser - via Google Maps or Google Earth - but dfuse instead use a barrage of electronic looking tickers and LED interfaces. What could be a dynamic, intelligently networked piece hooked up to data sources worldwide is turned into static video because of a perceived need to seduce the viewer. Adding another layer of irony, this piece about globalisation is fundamentally localised due to it's media, although d-fuse plan to add more video content as the show makes it's way around the world.


Next door, the superficially simple, "Never been to Tehran" is a case in point. The ambitious worldwide photography project challenged artists to "take photographs (from their home base) of what they imagine Tehran to look like." Participants upload their shots to a Picasa Web Album, allowing a single hub for coordinating, as well as built in features like 'geotagging' to show origin of each image, and RSS feeds allowing blogs to incorporate it into their sites. This open framework means that curators worldwide can re-present the show in a variety of formats.

QuickTake: A jaorinum at the New Zealand Film Archive


Curated by Leonhard Emmerling, this group exhibition showcases some of the wealth of Icelandic video art, an amazingly rich selection from a country of around 300,000 people. Emmerling goes for variety here: from darkly brooding narrative pieces reminiscent of Matthew Barney (Sigurdur Gudjunsson, "Host"), to intimate, banal domestic scenes of a girl jumping on a couch. Noticeably, a good proportion of these works incorporate music in a much more dependent relationship than much video art. A significant tradition of innovative music artists like Bjork, Sigur Ros, and Under Byen has caused a rare effortlessness in crossing the visual/audio arts divide. Icelandic collectives like Kitchen Motors are a case in point, being founded by notable video practitioner Kristín Björk Kristjánsdóttir (exhibiting "Ours" in this show) and electronic musician Johann Johannson.
video

Elam Open Days: Undergrad show



Some quick highlights from the current undergrad show on now at Elam. Koreana Wilson 's towering glass sculpture titled "Burning and Dodging" hides between the library and the main studios. Deborah Resnick displays a delicate collection of ecosystems and literature - tiny, moisture filled glass containers and books cut into fan shapes. Some ambitious works for a second year project, Alexander Hoyles's sculptures consist of full scale bathroom scenes, complete with ubiquitous soap fixtures and tiling. Amber Panting humanised a glitch based sound installation by knitting over the top, turning technology into caricature. One of my standouts of the show, Gaura Kelly's earthworks were understated but fascinating. Lucy Tien's soft watercolour bleed works seemed to be a trend this year, at least 3 other artists utilised this style. Neeve Woodward's tethered orange parachute and Verity Jang's participatory piece - asking visitors to break glass - added some fun to the show.

Saturday, September 22

Quick Take: Stephen Foster at MIC



A spotlight appears on a screen to the left as a suited figure with Indian head dress steps into the frame, a clear reference to the iconic Bond opening sequences. Delayed by a few seconds, the right screen lights up as a second shooter strides across. The crack of gunshots sound as firearms on the left and right are drawn and triggered. The work, entitled Gunfight, is one of a series by Canadian artist Stephen Foster, currently showing at MIC.

What's interesting about the work is the tension deriving from the timing - it's not immediately clear who will shoot first. As writer Monika Gagnon elaborates, "The loops end, and replay endlessly, cowboy or Indian drawing first, depending on how the two digital videos align themselves to each other on each screening."

Unfortunately I found Gunfight to be the strongest piece in the show. Foster employs a number of graphic techniques consistently, resulting in compositions of high-resolution digital objects with glowing effects and obvious scan lines. The resulting style Gagnon describes as "hyper-real", a fitting aesthetic in some ways for work which deals with posturing and power struggles, historical and contemporary authenticity. But while it's an apt commentary for it's subject, the staged aesthetic asphyxiates it's medium as well, leaving behind a series of artificially slick digital compositions which ultimately fail to move or compel.

Tuesday, August 21

Viola makes the journey from art to videogames


Video artist Bill Viola, together with a team from the University of Southern California's Interactive Division, have just released "Night Journey", an interactive game "based on the universal story of an individual mystic’s journey towards enlightenment". The game plays out like a protagonist wandering through a filmic wasteland, interactivity limited to moving in any direction, or simply to "reflect". The latter seems to trigger video snippets from Viola's earlier work. Aesthetically the game strays away from the pastel colours and hard polygon edges dominant in the genre, opting instead for a dreamy, blurred black and white approach which allows video treated in the same way to be incorporated seamlessly.

Art videogames, or videogames as art, is a concept that is slowly growing. New Zealand born artist Julian Oliver established Select Parks in 1998, an attempt to provide a hub for the grey space between the two mediums. The site features categories like art, political and social games, with some innovative standouts. Float around a garden as pollen in the zen-like Pollen Sonata, gather clouds together in Cloud, or play Oliver's own mindbending take on the FPS genre, Second Person Shooter.

Saturday, August 11

Gina Tornatore at MIC



The insuperable phenomena of hidden behaviour by London-based Australian artist Gina Tornatore consists of a trio of synchronised projected video, filmed at 300 fps and then dramatically slowed, rewound, and repeated. A friend commented that it was so simple, yet effective, and I have to agree. Tornatore takes the formal rigour and cinematic aesthetic of 16mm film shot at high speed and digitises it, opening up the flexible sampling and playback control inherent in digital video. The dance content of the piece added a visceral, physical quality which curator Louise Garrett aludes to with her description of "action to produce intense psychological moments," and which, in Tornatore's hands, manages to steer a course through the pitfalls of both the dance and video art mediums. Closed now but highly recommended future viewing.

Hye Rim Lee at Starkwhite



Candyland consists of a series of stills from 3d models, highlighting some of the artists themes - a perfect manga face, a nipple, red lips against an untextured polygon skin. Obsession/Love Forever is comprised of four 3D DVD animations featuring dissected body parts of TOKI trapped in a perfume bottle. The latter is a fictional character created by Hye Rim, which represents and explores the idealised female form dominant throughout manga, anime, and video game genres, and extending heavily into the mainstream culture particularly in Asia. Technically and aesthetically Hye Rim as employed conventions of these genres in her work. Animations entice with pastels straight from the pages of beauty magazines. Glass bottles shimmer and emit slow-motion perfume sprays. The artist has setup particle systems - typically used for smoke and fire effects in CG and video game work, Hye Rim repurposes them here to create swirling, glistening pixie dust and more seductive effects. On until the 30th of August at Starkwhite.

Thursday, July 26

Quick Take: fps live cinema event

A quick take on this years fps experimental film night, which finished moments ago.

Abject Leader presented three performances in what was my standout act of the night. The Australian duo of Sally Golding and Joel Stern combined a range of digital and analogue hardware to stage three mini-shows, Bloodless Landscape, The Gospell According to Johnny's Ghost, and Henri's Hallucinations across Time and Space. Joel provided the soundtrack, running sound from a laptop through live effects, with some a surprise coming from a trumpet he played at random intervals. Sally frenetically worked a group of five 16mm projectors, loading film, skewing and reflecting it off mirrors, and even tinting it via coloured rotating on a household fan. The performance was magical and surprising - frames drifting off into corners of the room, buzzing synths mirroring onscreen insects, it was expanded cinema at it's best.



Next up Stella Brennan showed South Pacific, a long researched (18 months she mentioned) digital video work exploring the legacy of WWII on the region, especially that of island culture. Much of the video plays out as you see below - blown up shots of ultrasounds, ocean waves, and bombs with typewritten text animating across the bottom. More poetry or commentary than any video work I've seen recently, for me it was mixed. Each word and phrase was plucked carefully, delivering a strong statement which was at times poignant (describing how efforts to replant war runways failed), and funny (riffing off pacific myths of steel guitar and khakis) but always retained a personal naturalness ("I'm going to land now"). But the visual side let me down, why use video for a poetic/text based piece? Like a computer or a mobile phone, text isn't particularly suited for the medium. Doable, but not easy.


The next act started mysteriously. The audience came back after the interval to find the chairs and mattresses moved, creating a diagonal aisle down the middle of the space. Loren Chasse, a San Francisco artist, proceeded to unfurl a giant paper banner down this, then scatter a collection of rocks, pebbles, and sand down it, recording the process with a MiniDisc. Loren then moved to creating sound with stones while the recorded sound played back. A colleague (unnamed in the programme) manipulated ferns, twigs, and other NZ flora over a OHP projector, mirroring the sound created by Loren. These two phases were repeated again, with variations - simple shadow making reflecting live sound creation. The piece was interesting, but I was so surprised they didn't do the obvious I became a little disappointed. Why not use concrete, physical actions - like tossing stones down on the ground - to create a live soundtrack? Sand washing down the paper would have been beautiful with effects applied, or as a trigger for other instruments. Instead, the record/playback process was slightly laborious, and the overlong piece - after the main action occured - grew tiring.



Finally we were up to Matt Brennan's Cardboard Cinema, an intriguing piece that was meant to finish up the programme. It never occured. Due to technical difficulties or breakages of equipment, Matt was stuck. Through some tremendous last-minute effort he submitted a short DV piece titled something like 'Matts great movie'. Consisting of a barrage of echoing yells, blasted trumpet and cymbal crashes, the video was fun, and funny. Matt appears in face masks -beating drumkits, running down stairs and playing lead guitar riff next to a toilet. A heroic effort and an easy end to the night, although it would have been interesting to see his billed act - where "audio visual collages emanate from cardboard machines".

Wednesday, July 11

Interactive faces - human spaces


A shriek goes up from the crowd of kids. It's a sweltering mid-summer day in downtown Chicago, but this group isn't feeling it. The moment they've been anticipating has arrived. A giant face projected on the column in front of them begins morphing, from sly smile to a puckered blowing expression. Then the surprise - a column of water bursts from the giants mouth, sending a spray cascading over the group.

The Crown Fountain - two large columns and the ultra-shallow pool between them, are the creation of Jaume Plensa, one of the many commissioned public pieces of Millenium Park. Inside they're actually very dry, with a core housing electronics for projection, timing, and a steel framework strengthening the thousands of clear glass bricks. Jaume chose a cross section of people from 1000 Chicagoans, then filmed a set facial sequence - smiling, serious, then blowing. The footage is slowed down drastically and cycles through people after the dramatic fountain blow - composed of mostly air to minimise impact.


Closer to home, the most similar work is Kentaro Yamadas portrait series, shown at Window in 2006. Kentaro filmed a selection of friends with a range of facial expressions. Compared to Crown Fountain, the portraits are much more interactive. When visitors blow into a connected microphone, the normally stone-faced portrait shifts - laughs, looks askew, or simply changes. Interactive - but uncontrollable. The work frustrates any planned user manipulation of the system by the simple input device (mic volume) and the responses which don't quite match up. The resulting control/uncontrol tension provides an edge and interest which the spectacular but passive Crown Fountain really lacks.

Monday, June 18

Subliminal stimuli: sneak preview of Botborg


Officially opening Wednesday night, thought I'd post a sneak preview of video work and writing on Botborg.
Subsequent research has determined that the frequency that causes vibration of the eyeballs – and therefore distortion of vision – is around 19Hz.

The effects of this specific frequency were confirmed, independently, by the work of engineer Vic Tandy while attempting to demystify a ‘haunting’ in his Coventry laboratory. This ‘spook’ was characterised by a feeling of unease and vague glimpses of a grey apparition. A spot of detective work implicated a newly installed extractor fan that, Tandy found, was generating infrasound of 18.9Hz.

The work opens with a sun, a glowing red orb which hangs in the middle of the frame. Quickly the edges become distorted, agonized, fluttering and flicking outwards in spasms. The video then rips apart, not in a traditional filmic tear, but a wholly digital, alien mess - an abortion of florescent rainbow pixels, jagged lines and blown out glitches. Botborg abandons linear narrative, form, and cohesion in an attempt at a much more profound, visceral experience. Like the Surrealist film UN CHIEN ANDALOU (1928), where an eye is symbolically slit - it's "principles" can only be communicated by injecting an intertwined barrage of audiovisual matter behind the pupils directly into the brain.... keep reading full Botborg introduction here

Wednesday, June 6

Digital flipbook: Project lomo at Cross Street



"Shoot from the hip", state the originators, a couple who discovered a cheap, small Russian camera one day in an Austrian thrift shop. Cross Street featured a show based around the cult phenomenon known as lomography tonight. Sharing a common aesthetic of grainy, highly saturated, blurred shots, and a common philosophy of shooting everywhere and anywhere, lomography has spawned a number of imitators, organisations, and online photo groups.

Joshua Lynn digitized a dozen or so of his rapid-fire sequences of everyday events and screened them on an appropriately old skool computer system in the space. Masking tape on the floor reading "controls" pointed to the page down and up keys, which flicked to the next sequence. Making concrete the implied temporality of the rest of the photography, their motion was sometimes real (a stranger walking on the street) or hinted at (shifting focus and lens flares animating a sunset).

Tuesday, June 5

New video work at Window

We're busy working on the next exhibition, a show featuring 5 artists working with video: Charles Ninow, Sean Grattan, Veronica Crockford-Pound, Ritchie Frater, and a soon to be confirmed artist. The short, two week show will give each artist two days to show their work - screened, projected, or installed.


Naomi Lamb, a contributor on this group blog, will be VJing on the opening night. Bypassing the slick stock footage sometimes dominant in the genre, she'll be mashing up a variety of clips she's shot herself - palms from local road trips, clouds over a moon, or the korean skyline seen from a subway car (shown below).

A German/Australian duo under the pseudonym Botborg will be screening online. Utilising a range of device feedback, they produce a barrage of flickering, glitching, digital video. Described as "aggressively complex and occasionally frightening" , the work attempts to demonstrate the oneness of light, sound, and movement as theorised by photosonicneurokineasthography.