Showing posts with label avatar. Show all posts
Showing posts with label avatar. Show all posts

Thursday, November 8

Highlights from Second Life art tour


Interactive musical score, part of the Reflexive Architecture series. Notes can be changed by touching them, and are triggered as the avatar walks around the ring of notation.


Eva and Franco Mattes - whose other actions have included spreading a virus and making up artists - here stage a more traditional homage, recreating Joseph Beuys "7000 Oaks" project.


Waco Vaco enjoys sitting in an interactive igloo structure - part of the Reflexive Architecture series. Walking towards the shelter increases the scale of it, until it's large enough for two avatars to fit comfortably in.


Waco Vaco tunnels through Sabine Stonebender's installation at Zero Point. Many artists add a Cartesian dynamic to their pieces by offering elevators, seats, or vehicles to travel through their worlds.


Waco Vaco and Window Oh drifting through Edo Autopoiesis "Resonating with Wind" sound installation. Based on the highly localised currents in SL, each windmill lifts up a red mallet, before dropping it onto the bell at the base, causing a continuously unique sound composition.

Wednesday, September 19

Quick Take: Virtual Pay? Virtual Strike



During negotiations with IBM, the union representing workers for the Italian branch of the computer giant asked for a salary increase. The request was denied, and the usual "performance bonus" incentives canceled. In response, the Italian union, together with Union Network International, have planned a virtual strike to occur in Second Life next week.

Interested residents can teleport to Commonwealth Island, where they're armed with a strike kit: from a UNI t-shirt, to signs stating "Our demand was...." and even giant animated fish which can be carried like balloons.

Gimmicky? Sure. Virtually useless? Not at all. What UNI understands is that the virtual can swing the physical - global media will ignore a local computer branch in Italy, but a strike via the transnational Second Life is both bizaare and compelling. From Information Week to The Register, ABC Spain to Radio Canada, UNI received the awareness which is so vital for activism.

Friday, June 29

Show and Tell: Avatars


At the Film Archive's current show, entitled Puppets to Pixels, they're shadow figures based on traditional fairy tales like Baby Yaga.

While Jason Rowe, born physically handicapped, is represented by a hulking metal robot specialising in ranged weapons.

I'm currently in the US for the next few weeks, so thought I'd start a little thread on avatars. What does yours look like? Where are they used? Any particular reason why they look the way they do?


Avatar Name: Window Oh Platform: Second Life
Like the majority of users of SL, I set up an account, wandered around the virtual world, learning the interface, and stumbling into objects, and have rarely returned. There are high points - dance performance, interactive galleries, and a wide-ranging, if glitchy, freedom. The avatar was one of the first experiments which ended up looking like an androgynous David Bowie with less hair.


Name: lukethor Platform: Nintendo Wii
My Mii avatar, much more similar to the real life version. Nintendo has cleverly picked up on the connection between avatar and player, onscreen and real world counterparts - it means more if your best friend Jamie misses that homerun catch than if COM1 does.