Showing posts with label authorship. Show all posts
Showing posts with label authorship. Show all posts

Monday, May 19

Shadowy wiki editors unmasked with logo_wiki


Wayne Clements writes to let us know his wiki project, evolved as part of Window's online programme last year, continues with logo_wiki.

"logo_wiki identifies military, corporate, and governmental editors of Wikipedia ('the Free Encyclopedia'). It does this by tracing back the editor's IP address. logo_wiki shows recently edited 'diffs' pages (with changes highlighted) and shows who the shadowy editor is. logo_wiki does this by replacing the Wikipedia logo with the editor's logo. Military, corporate and governmental users are responsible for many thousands of unacknowledged alterations to Wikipedia pages. logo_wiki reveals this process occurring in real time."

Thursday, April 10

100th Post!


A short very self-congratulatory post - Window:Scene has reached it's 100 post. I started the blog just under a year ago, and have since covered a gamut of topics, from fashion to architecture, videogames to videoart, as well as local events like gallery openings, film screenings, and sound gigs. If you've enjoyed the blog, drop me a comment.

Thursday, April 3

Play it! Make it! workshop media now online


Documentation from our recent Play it! Make it! exhibition is now online. This includes photos from the workshop as well as a playable version of the completed game - a bizaare mix of collaged couples, jumping fish, and cackling spirits. We've had a number of requests to run the workshop again, if you're interested just leave a comment.

Thursday, March 20

One night videogame show coming to Window


Next Friday at Window we'll be presenting a special one-night only videogame show called Play it! Make it!. The first section consists of a handpicked selection of innovative, unusual, and experimental games from Bill Viola, Toshio Iwai, and others, and will allow you to experience first- hand some important game works.

Game designer Jeff Nusz will be running a lighning fast, low-tech workshop that comprises the Make it! section on the same evening. Arming small teams with a bevy of musical instruments, craft supplies and a computer, Jeff will assist participants in designing and building a simple videogame in just 2 hours.

Friday 28 March from 7 - 10 pm, at Window

Thursday, March 6

Play it. Make it. Sell it.


Are you a real fan of Beirut, or did you just jump on the bandwagon? Lee Byron's Listening History visualisation reveals the truth, mining hundreds of listening hours logged on social music site LastFM for the answers. In a series of large scale posters that are both intuitive as data and beautiful aesthetically, artists are represented by sinuous waves, "cooler colors represent artists who have been listened to for a long period of time while warmer colors represent artists who are more recent in the user's listening habits."


Sell out so your work reaches millions of consumers, or stay the starving artist in relatively obscurity? Kevin Kelly proposes an alternate solution. "A creator, such as an artist, musician, photographer, craftsperson, performer, animator, designer, videomaker, or author - in other words, anyone producing works of art - needs to acquire only 1,000 True Fans to make a living." If a little idealistic, Kellys approach seems doable, and all the more so because of recent technology. Need to print your own book? Go to Lulu.com. Don't have a record label? Monetize it on AmieStreet.com. Need to stay in touch with those 1000 fans? MySpace, RSS feeds, blogs, and Flickr are here to help.


An approach Nine Inch Nails frontman Trent Reznor knows all too well. After following in the footsteps of Radiohead's 'pay what you want' scheme with side project Saul Williams, Reznor went even further with his own project last week, offering a stepwise model of cost for NIN's latest album. "Fans bought 2,500 copies of the ultradeluxe edition of the new album, Ghosts I-IV, offered at the same time as free tracks and other music packages that begin as low as $5. The most expensive option sold out in three days, and activity on the website crashed its servers."


Fuyuko Akiyoshi sends word of a videogame she's just produced. Zoo Escape stars you as the brave panda who must help the animals to escape. Reach a certain level and you'll need to fight the zoo keeper himself, an evil Ronald McDonald.


Want to make your own videogame? On March 28th you'll have a chance. Over at Window, we're staging a major experimental videogame exhibition, culminating in a "Play It! Make It!" evening in the Window space. You'll have a chance to play 5 or 6 seminal games, including works such as Bill Viola's surreal meditative Night Journey, the UN sponsored political simulation Ayiti, and ground breaking interactive narrative work, Facade. Talented game designer Jeff Nusz from Custom Logic will be coming up from Christchurch to run the Make it section. Arming small teams with a bevy of musical instruments, craft supplies and one computer, their aim will be to crank out a videogame in under 2 hours. That bizaare whale game with coloured pencil art and a casiotone/rap soundtrack you've always dreamt of playing? Bring it to life on March 28th.

Friday, October 19

Oliver wins Opensource award, progresses videogame



New Zealander Julian Oliver just won the Open Source for Creativity award for SelectParks, the information-rich website and blog focusing on art-based games we've mentioned in the past. The site is built on open-source software like PHP Nuke, and allows syndication through standards such as RSS.


Oliver's also progressed that Escheresque augmented reality game we blogged about a few months ago. Still in alpha stage, the latest version, titled levelHead is starting to take shape. A simple block with painted identifying marks on each side is placed in front of a camera, which reads these and projects the correct view of the game world. Tilting the block directs the tiny avatar up stairs, through doorways and eventually to an exit in a delightfully simple, practical use of AR.

Thursday, September 13

Putting the old back into new media


Alessandro Ludovico is no stranger to technology - he worked with a group on the controversial Amazon Noir project. Scripts repeatedly mined the booksellers "Look Inside this book" feature, piecing back the hundreds of random pages into complete novels, then redistributing them via P2P (Peer to Peer) filesharing software. Together with Paolo Cirio, he also staged "Google Will Eat Itself" a couple years ago, filtering funds received from Google AdWords to purchase stock in the global search giant. So at the "still/open" artists workshop in Melbourne last week, as Janine Randerson reports, his topic was very surprising. Paper.


Ludovico's talk, the Persistence of Paper deconstructed the hailed 'paperless office', and elaborated on the strength of the humble book as an historical record amidst a very transient web, an autonomous lo-tech solution which is "reliable and not dependent on the lack of tcp/ip waves or electricity". He moves on to suggesting "just in time" publishing - newspapers or magazines that are feverishly updated until a few moments before cheap offline production onto paper.

Helmut Smitt's "Pamphlet" work riffs on this new ease of publishing, allowing visitors to type in a message and have a printer spit out a brochure from the 10th floor of a tower block. Services like online publisher lulu.com make significantly bigger works possible - send a PDF, choose distribution methods, and even get an ISBN. Gmail announced it's "Paper Gmail" feature, allowing printouts of archived mails, as an April Fools Day joke. But users, and reporters fell for it, some even requesting it after they uncovered the prank.

Monday, May 14

3 Interventions: Undermining the digital landscape

Came up with a few ideas last weekend on actions to highlight power structures in the online space. If Web 2.0 means the Time Person of the Year is me, then how can I use my authorship as an activist? (3 of 6 total)


Me vs. Google AdWords. Works like Google will Eat Itself and Cory Arcangel's Kurt Cobain's Suicide Letter vs. Google AdSense exposed the weaknesses in keyword based revenue. Exploit.

Mistag Flickr images. Most tags for photos are relatively benign and objective ("red","apple","landscape"). What happens when these becomes value judgements ("freedom","terror", and "perfect")?

MySpace puppet. Users on sites like Bebo, Facebook, and MySpace manipulate representation and identity to show themselves as they want others to see them. NZ/London artist Leon Tan has proposed a single identity/page controlled by many, while NYC artist Derek Lerner has extended this to his "sock puppet" Robin Astro, giving out "Robins" login info to Digg, YouTube, Wikipedia, and Second Life. Exploit.